Settings
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Custom angle:
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Help & Reference

ToolKeyDescription
Select1Click an object to select it. Drag on empty space to box-select. Click a selected object to deselect. Del deletes the selection.
Wall3Open the Wall Tool window to choose freeform walls, rectangles, circles, arcs, ellipses, or text walls. For shape tools, click the requested points, set the wall count if prompted, then press Generate Walls. Text walls use a typed string, a two-corner box, and Submit. Double-click or press Shift+W to finish freeform walls. Press Esc to cancel.
Zone4Choose a zone type in the Zone Tool window, then click to place. +/= increase radius; -/_ decrease radius. Shift+Z cycles zone types.
Spawn5Click to place a spawn point. Move the cursor to set the spawn direction, then click again to confirm.
Snap Toggle6Toggles grid snapping on/off. The lock/unlock icon in the toolbar reflects the current state.
Wall Split7Click on a wall to split it at the nearest point. Hover over the wall to see the split preview.
Wall Join8Click the endpoint of one wall, then the endpoint of another to merge them into a single wall.
Vertex Move0Click to select a wall, then drag its vertex dots to reposition them. Del deletes the selected vertex.
Ctrl+ZUndo
Ctrl+Shift+ZRedo
Ctrl+CCopy selected objects
Ctrl+VPaste copied objects
DelDelete selected objects (or selected vertex in Vertex Move tool)
Ctrl+0Fit map to screen
Ctrl+1Zoom to 100%
Arrow keysPan the view
Shift+SpaceRe-center view over the map
EscCancel current action; switch to Select tool; deselect all
Shift+WFinish current wall (Wall tool)
Shift+ZCycle zone type (Zone tool)
+ / =Increase zone radius (Zone tool)
- / _Decrease zone radius (Zone tool)
18, 0Switch tools (customizable in Configure tab)
Scroll wheelZoom in/out
Middle-click dragPan the view (works with any tool)
Right-clickOpen context menu (copy, paste, undo, redo, delete, pan/zoom shortcuts, view XML)
Double-click (Wall tool)End the current wall
NameMap name included in the exported file
AuthorAuthor name included in the exported file
CategoryMap category (e.g. racing, sumo)
RevisionMap version number. Servers and clients cache maps; increment this each time you update so the new version is downloaded.
DTDThe DTD file the map is validated against. Common values: sty.dtd, map-0.2.8.dtd, aacockpit-0.1.dtd. Don't change this unless you know what you're doing.
Axes ☐Number of axes (turning directions). axes = 360 / angle. Check the box to include this in the exported map file.
ConfigureTheme, info bar, action history, grid shape/colors, and keybinds.
Map SettingsSettings tags embedded in the map file (not your server config).
Adjust MapScale, rotate, translate, or center all objects at once. "Center over 0,0" moves all objects so their group center lands on the world origin.
Help dropdownOpens the Help and About reference pages.
XML EditorView and edit the map XML directly. Changes are applied immediately.
New MapClears all objects and resets the map. Unsaved changes are lost.
ImportLoad an .aamap.xml file from disk.
ExportSave the current map as an .aamap.xml file.
Action HistoryToggle the action history panel (also accessible from Configure).
SettingsOpen/close this settings window.




Vectron 1.1

A map editor for Armagetron Advanced. It was originally written in 2008 by Carlo Veneziano, then re-written 2010 as a Flash-based map editor, then re-written in 2014 by Tristan in Javascript. (David Dubois is also credited.)

The project was pretty much inactive until around 2017, when someone requested it be added to my (Armanelgtron) site. However, it still essentially remained with very few changes until 2021 when I finally decided to attempt to fix some annoyances and improve upon it.


Source code available at https://gitlab.com/Armanelgtron/Vectron/.

This program comes with ABSOLUTELY NO WARRANTY, see here. This is free software, and you are welcome to redistribute it under certain conditions.


If you encounter any bugs or think something should be added, please submit an issue or send an e-mail.

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XML Editor